Early-game Rifles are significantly more powerful than other weapons.Your best bet in this situation is to try to reach a safe space to weather the storm, find an exit from the situation, or use another weapon altogether. Similar to Pistols and Melee Weapons, Rifles are not designed to fight off hordes of zombies at all. As with any weapon, one trick is to hit "R" just before you transition to another screen, as this results in an instantaneous reload once you reach the next block. With relatively slow reloads (unless one has high Reloading), learning to reload whenever you get a quiet moment is important. With a high critical stat, this is not as big a concern, provided the Rifle is one of the faster-firing ones. Due to their low rates of fire, Rifles are not the best weapons to use in close quarters, especially against large mobs, and a single missed shot can be costly. Rifles can easily hit distant zombies with relative consistency.Since they only draw aggro from zombies currently on-screen, Rifles are ideal for scouting and looting runs in the Inner City. High accuracy stat is not as important with Rifles due to their inherent accuracy, and Reloading can also be passed over to some degree due to most Rifles' sizable capacity. The Farmer class starts out with a Mini-41, along with 80 rounds of 5.5mm.Įarly-game Rifles require 112 Critical Hit, while late-game Rifles require 79 Critical Hit to reach optimal performance. The first rifle available, the Beretta RX4, requires 10 proficiency points to use. As proficiency goes up, however, both the cost and damage differences gradually fade, to the point where late-game Rifles perform and cost practically the same as late-game Pistols. This poses a significant handicap for lower-level players who cannot loot ammo in sufficiently large quantities, as opposed to Pistols whose ammunition is available in an abundant quality, and Melee Weapons which require no further upkeep at all. Low tier Rifles are extremely powerful compared to all other types of weapons, with the caveat being the expensive ammunition they use. This provides better crowd control, which is handy when facing groups of weaker zombies. Carbines are characterized by their High Accuracy and lower damage per shot, but higher 1.5 rounds per second fire rate.This allows Bolt Action Rifles to achieve important 1-crit kill or 2-crit kill damage points against certain zombie types earlier than Carbines. Bolt Action Rifles are characterized by their Very High Accuracy" and high damage per shot, and only 1 round per second fire rate.There are two kinds of Rifles: Carbines and Bolt Action: Most high-level Rifles (with the exception of the Dusk, X-Dusk Carbine, Crossbow, and the X-Garand) instead have Very High Critical Chance, only requiring 79 Critical Hit points to reach the same maximum point. Their reasonably high capacities and powerful rounds allow them to be effective even in the hands of characters with lower values in accuracy and reloading.Īll Rifles up to the VSS Vintorez have High Critical Chance, requiring 112 Critical Hit points to reach the maximum critical chance of 80%. Naturally accurate, with a good base chance for critical hits and a respectable damage output shot-for-shot compared to many other weapons, Rifles serve well as primary weapons and are effective in most builds due to their inherent strengths.